The Samnites (Phil) with Gallic Allies (Geoff) have invaded
Roman N Italy.(Graham/Dave)
The Samnite Galls have 10900 pts vs 10100 for the Romans.
Dave's forces sets up in the centre and on the right wing, the
only scenery a wood directly ahead of his right flank.
Graham takes the left wing for the Romans, all the Roman
Generals have three cards (competent), they are out scouted
by the invaders and set up accordingly first.
Geoff positions himself on the Samnite left flank,
a force of chariots, warriors and skirmishers.
Geoff's Gauls |
Phil's Samnites covers the centre and right wings, his cavalry
head off at full speed to the the outside of the Roman left flank
commanded by Graham. Their Army has one talented (four card)
Samnite general. They otherwise match the romans with the rest
being competent, (three card).
Samnites / Gauls left, Romans right. |
Phil's cavalry move to the flank and one of his foot units
races along the back of the formation to fill the gap created
in his line.
Phil's cavalry moving to the flank. |
Phil's infantry start on the long trek to the right wing. |
Graham's skirmishers meet the threat |
Graham's general goes five turns without a coloured card. |
The whole Roman command fails to get a coloured command
card on the first turn, and Graham gets his first coloured card on
turn six,(green). He ends up getting two yellows on the last
turn and no reds at all during the game.
Graham's light cavalry retreat through his mediums doing no
damage. Phil's superior cavalry start to wear down their
opponents who are average only.
The gap closes. |
In the first clash of infantry 3 1/2 files go down |
Ouch another three |
Geoff's Gauls charge the line. |
They achieve a shatter and another bloody round |
Skirmishes trade missile fire with limited effect in cover. |
Phils successful cavalry appear behind Graham |
In the dying moments Phils cavalry charge Grahams
flank. Elsewhere it looks like the Samnites and Gauls
have the edge over the Romans.
The Cavalry do limited damage and the Romans turn
to meet their foe. Elsewhere another Samnite unit goes
down and the Romans come back into contention.
With only one more tug to go on both sides the Samnites
who had initiative manage to destroy one last Tug and take
victory.
Out of interest the Romans who were hit in the back by the
cavalry threw their dice and would have destroyed their foe.
So the game came down to who choose the last combat.
What could have been..... |
The game had many stand outs, Grahams total lack of cards.
Grahams amazing killer dice. The devastating charge of Geoff's
Gaul foot as well as Grahams destruction of one of Phil's Tugs.
Game one has set the tone.
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